Flare Gun

Flare Gun
Red Flare gun.png

Blu Flare Gun.png Red Flare Gun Projectile.png Blu Flare Gun Projectile.png

Fire Axe Kill.png
Used by:Pyro
Max Ammo:16
Loaded Ammo:1
Damage:Base: 30

Max Ramp Up: 100% (30 Damage)

Max Fall Off: 100% (30 Damage)

All Ranges: 30

Burn: 3 Damage/0.5s for 10s

Burn Minicrit: 4 Damage

Minicrit: 41

Critical Hit: 90
Attack Interval:2.02s

The Flare Gun is a Level 10 secondary weapon that replaces the shotgun after obtaining ten Pyro achievements. Although it does not deal any initial damage the burning effect can cause havoc among the usual Sniper or Engineer that is trying to stay far away. This does require careful aiming as the trajectory drops off after a short straight flight of the projectile and will disintegrate after it comes in contact with any surface.

A hit with the Flare Gun on an already burning enemy will result in a minicrit, and at larger than 800 units of distance it will result in a full critical hit.

The Flare Gun cannot be fired while underwater but if it is fired into water it may still light an enemy on fire.

Taunting with the Flare Gun will activate a special taunt attack, Hadouken.

Half Life
.357 Magnum, AR2 Pulse Rifle, Crossbow, Crowbar, Gravity Gun, Mega Gravity Gun, Pistol, RPG, SMG, Shotgun, Tau Cannon, .357 Revolver,
Portal Gun, Turret, Rocket Turret
Team Fortress
Scattergun, Pistol, Bat, Rocket Launcher, Shotgun, Shovel, Flamethrower, Backburner. Flare Gun, Fire Axe, Axtinguisher, Grenade Launcher, Stickybomb Launcher, Bottle, Minigun, Natascha, Sandvich, Fists, K.G.B, Wrench, Syringe Gun, Blutsauger, Medigun, Kritzkrieg, Bonesaw, Übersaw, Sniper Rifle, Submachine Gun, Kukri, Revolver, Electro Sapper, Knife
Last edited by Supernova1332 on 23 July 2010 at 10:13
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