Team Fortress 2

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Team Fortress 2
Team Fortress 2 Artwork
Developer(s)Valve
Publisher(s)Valve
Distributor(s)Steam / Electronic Arts
Release date(s)October 10, 2007
Genre(s)First-person Shooter
Mode(s)Multiplayer
Available onPC, Xbox 360, PS3


Contents

Background Information

Team Fortress 2 is the long awaited sequel to Team Fortress Classic. It was initially released with The Orange Box, which was referred to as "The best deal in videogame history," by IGN.com. Team Fortress 2 is a class-based multiplayer game. One of the most unique parts about this game, is the cartoonish look that Valve gave it.

Character Classes

Team Fortress 2 features 9 unique classes. Each class has their own weapons and abilities unique to themselves. Valve is in the process of adding unlockable weapons for each class after earning a set number of achievements. As of this date, four classes got an update: Medic, Pyro, Heavy and Scout.

Offensive Classes

Scout

The scout is the fastest class in the game. It is the only class that has the ability to double jump, allowing it to reach places much quicker than other classes. It's quick speed and agility make it a difficult class to track when fighting.

HP: 125

Weapons:

  • [Scatter Gun] This is the scout's main weapon. It fires in bursts, and does massive damage when up close. It does minimal damage from far away.
  • [Pistol] The pistol does small damage but is very accurate from far distances.
  • [Baseball Bat] This is the scout's melee weapon; it does small damage but fires very rapidly.
  • [Force-a-Nature] (Unlockable) This double-barreled gun is containing two bullets but isn't firing both at the same time. The FaN, as it's called, is useful for pushing back enemies or for trying to access higher places, with a sort of triple jump or double-jump if you're equiped the Sandman. It can do great damage.
  • [Bonk! Atomic Punch] (Unlockable) This energy drink is making you invulnerable for some seconds but you can't fire while being under effects. Also, this is making you play in a third-person perspective. And beware of the slow-down post-effects, you'll be nearly walking, making you a prey for the others. Note that the energy drink doesn't have a proper taunt move.
  • [Sandman] (Unlockable) Melee weapon. The Sandman can send a baseball in order to stun enemies, even ubered. The further you are, the more the stun will last. Also, a critical hit is lasting some seconds more than a normal one. While equiped with Sandman, double-jump is disabled.


Soldier

The soldier is the second slowest class in the game. It has the unique ability to rocket jump to places no other class except Demoman can reach. The Soldier is the easiest class to learn the game with, which is why it is one of the most played classes.

HP: 200

Weapons:

  • [Rocket] This is the soldier's main weapon. It shoots rockets which are effective at both long and short range. Critical rockets have the ability to OHKO most classes in the game. The rocket is also used for rocket jumping.
  • [Shotgun] Standard shotgun. Good for long range when people can easily dodge rockets. It does minimal damage.
  • [Shovel] This is the Soldier's melee weapon. It does the most damage out of all the melee weapons. It's firing rate is normal.

Pyro

The Pyro is one of the classes that has been updated by Valve to include new weapons. It has the unique people to light everything in it's path of fire. It's usually used to sneak up on teams and cause destruction and confusion by lighting everything on fire. Enemies on fire take damage over time until the fire goes out. It has very little effectiveness at range attacking.

HP: 175, 225 with Backburner flamer equipped.

Weapons:

  • [Flamerthrower] Burns enemies, lighting them on fire causing damage over time. Does high amounts of damage over short periods of time. It has the ability to release compressed air reflecting rockets and grenades.
  • [Shotgun] Standard shotgun. One of the only forms of long range attacking pyro's have available. Does minimal damage but is very accurate at all ranges. Mainly used for finishing enemies off after they have been lit on fire.
  • [Axe] Pyro's melee weapon. Does normal damage and has a normal firing rate.
  • [Backburner] (Unlockable) The Backburner gives the pyro an extra 50 health, but removes the ability to use compressed air. It is a guaranteed critical when using this weapon on the back hitbox of an enemy.
  • [Flare gun] (Unlockable) Shoots a fireball that lights enemies on fire, but requires percision aiming, and is very slow to reload.
  • [Axtinguisher] (Unlockable) Melee weapon. Does half the damage of a normal axe but when it hits an enemy that's burning it is a guaranteed critical.

Defensive Classes

Demoman

Heavy

The Heavy is the only character to have a high health. It's also him who is carrying a very high-fire rate weapon, the minigun. He's also described as the medic's best friend. But the Heavy is also the slowest class, meaning that he's the one needing the most to take teleporter if he wants to be quickly on the theater of action.

HP: 300

Weapons:

  • [Minigun (Sasha)] Very high-rate of fire, the minigun, when providing critical hits, is a deadly weapon. But it's also consuming quickly ammo. When using the minigun, it needs some seconds before firing and the Heavy is going slower than usual. The weapon is also known under the name of Sasha.
  • [Shotgun] Standard shotgun. It's useful for an Heavy who is forced to take another weapon when the minigun is empty. But it's also doing little damage.
  • [Fists] The Heavy is the only class that doesn't have an object as weapon. Indeed, he's fighting with his fists, like a boxer. The damage is consequent, he can kill in one or two hits standard classes.
  • [Nastasha] (Unlockable) Natasha is the second minigun. Despite being without possibility to do critical hits and doing less damage than Sasha, that weapon can slow down enemies, meaning that they're staying longer in the line of fire. It can be useful against Scouts.
  • [Sandwich] (Unlockable) Sandvich (or Sandwich, according to different manners to spell it) isn't a real weapon. In reality, it's an healing unlockable, when you don't have a medic or a medipack under your hand. It can heal pretty quickly if you're hidding well. The sandwich is also the only weapon to have the same move whether you're clicking on the taunt key (G), on the left or right button of your mouse: you're eating sandwich.
  • [KGB] (Unlockable) Melee weapon. The complete name is the Killing Boxing Gloves. It's still about punching people but when you're killing someone with it, you're given five seconds of kritzkrieg, for instant kill.

Engineer

Support Classes

Medic

The Medic was the first class to be updated when the Goldrush update was released in 2008. It's the only one that can heal himself naturally and the only one that can heal teammates quickly. The Medic can provide a few seconds of invulnerabily with his uber, very handy when it comes to destroy sentries. Also, the second medigun, the Kritzkrieg Gun, can provide critical hits. He's the one you need to protect the most on Arena Mode, as he's not reappearing once he's dead. The Medic can fight but his damage rate is very low compared to the other classes. He can also provide overheal, making the health of the one healed going ahead the normal limit.

HP: 150

  • [Syringue Gun] The Syringue Gun is a fast weapon, as you're sending a lot of syringue in a row. Unfortunately, for a good use, you have to master their gravity. Indeed, they're doing an bow of circle, so, you can miss your target because of low aim.
  • [Medigun] Standard healing gun. While doing no damage, the Medigun is your healing weapon and your main tool during a game. It's fast to charge if you heal badly wounded teammates. The more they wounder, the faster you'll hit the 100% for an ubercharge. You'll be invulnerable for some seconds but you need to heal someone for making him/her profit of it. Also, be aware that when you're switching weapons during an ubercharge, you're loosing your invulnerability.
  • [Bonesaw] Melee weapon. It does some damage but it's not as powerful as it sounds.
  • [Blutsauger] (Unlockable) If that new syringue gun is similar to the standard one, the Blusauger, while doing no critical hits, is very useful for a wounded Medic. Each syringue hit is stealing 3 HP from the enemy and is giving them to you.
  • [Kritzkrieg Gun] (Unlockable) That second medigun is healing 25% faster than your standard healing tool. It's also giving you 8 seconds of critical hit instead of invulnerability. But because of that difference, you can be killed during a kritz charge.
  • [Ubersaw] (Unlockable) Melee weapon. Is 20% slower than the Bonesaw but each hit is giving 25% of ubercharge in more. Useful for getting an uber faster than normally.

Sniper

Spy

System Requirements

Taken from Steam.


Minimum: 1.7 GHz Processor, 512MB RAM, DirectX® 8 level Graphics Card, Windows® Vista/XP/2000, Mouse, Keyboard, Internet Connection

Recommended: Pentium 4 processor (3.0GHz, or better), 1GB RAM, DirectX® 9 level Graphics Card, Windows® Vista/XP/2000, Mouse, Keyboard, Internet Connection


==Half Life (Series)==
Half-Life | Half-Life 2 | Half-Life 2: Episode One | Half-Life 2: Episode Two
The Orange Box | Portal | Team Fortress 2

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Major portions of this page were written by: vicrabb vicrabb and born2be born2be
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