Team Fortress 2
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Contents |
Character Classes
Team Fortress 2 features 9 unique classes. Each class has their own weapons and abilities unique to themselves. Valve is in the process of adding unlockable weapons for each class after earning a set number of achievements. As of this date, only the Pyro and Medic have had this update.
Offensive Classes
Scout
The scout is the fastest class in the game. It is the only class that has the ability to double jump, allowing it to reach places much quicker than other classes. It's quick speed and agility make it a difficult class to track when fighting.
HP: 125
Weapons:
- [Scatter Gun] This is the scout's main weapon. It fires in bursts, and does massive damage when up close. It does minimal damage from far away.
- [Pistol] The pistol does small damage but is very accurate from far distances.
- [Baseball Bat] This is the scout's melee weapon; it does small damage but fires very rapidly.
Soldier
The soldier is the second slowest class in the game. It has the unique ability to rocket jump to places no other class except Demoman can reach. The Soldier is the easiest class to learn the game with, which is why it is one of the most played classes.
HP: 200
Weapons:
- [Rocket] This is the soldier's main weapon. It shoots rockets which are effective at both long and short range. Critical rockets have the ability to OHKO most classes in the game. The rocket is also used for rocket jumping.
- [Shotgun] Standard shotgun. Good for long range when people can easily dodge rockets. It does minimal damage.
- [Shovel] This is the Soldier's melee weapon. It does the most damage out of all the melee weapons. It's firing rate is normal.
Pyro
The Pyro is one of the classes that has been updated by Valve to include new weapons. It has the unique people to light everything in it's path of fire. It's usually used to sneak up on teams and cause destruction and confusion by lighting everything on fire. Enemies on fire take damage over time until the fire goes out. It has very little effectiveness at range attacking.
HP: 175, 225 with Backburner flamer equipped.
Weapons:
- [Flamerthrower] Burns enemies, lighting them on fire causing damage over time. Does high amounts of damage over short periods of time. It has the ability to release compressed air reflecting rockets and grenades.
- [Shotgun] Standard shotgun. One of the only forms of long range attacking pyro's have available. Does minimal damage but is very accurate at all ranges. Mainly used for finishing enemies off after they have been lit on fire.
- [Axe] Pyro's melee weapon. Does normal damage and has a normal firing rate.
- [Backburner] (Unlockable) The Backburner gives the pyro an extra 50 health, but removes the ability to use compressed air. It is a guaranteed critical when using this weapon on the back hitbox of an enemy.
- [Flare gun] (Unlockable) Shoots a fireball that lights enemies on fire, but requires percision aiming, and is very slow to reload.
- [Axtinguisher] (Unlockable) Melee weapon. Does half the damage of a normal axe but when it hits an enemy that's burning it is a guaranteed critical.
Demoman
Heavy
Engineer
Medic
Sniper
Spy
==Half Life (Series)== Half-Life | Half-Life 2 | Half-Life 2: Episode One | Half-Life 2: Episode Two The Orange Box | Portal | Team Fortress 2






