Sandman

Sandman
Sandman.png

Sandman Projectile.png

Baseball Bat Kill.png

Baseball Kill.png
Used by:Scout
Slot:Melee
Availability:Unlockable
Max Ammo:Infinite
Damage:Base: 35 (32 to 39 damage)

Mini-Crit: 47

Critical Hit: 105

Baseball All Ranges: 15

Baseball Mini-Crit: 20

Baseball Critical Hit: 45
Attack Interval:0.5s
Baseball Attack Interval:0.25s
Baseball Cooldown:15s

The Sandman is a Level 15 Bat that is unlockable after sixteen of the Scout achievements have been completed. This bat is very similar to the regular Baseball Bat but it has an alternate fire which allows the player to launch a baseball projectile that stuns an enemy on contact and forces them into their Humiliation stance. In this stance the enemy will move at 50% of their top speed and may only use taunts, no weapons. The farther the ball flies before hitting the enemy, the longer the victim will be stunned, ranging from 1 – 8 seconds. If they are hit with a baseball from extreme range, the victim will suffer a moonshot and will be completely immobile for the maximum stun duration. On the downside, Scouts carrying the Sandman have a 15 max health points disadvantage, leaving a maximum of only 110 health points rather than 125 (Previously, the disadvantage was inability to Double Jump). The Sandman is able to collect baseballs launched by opposing Scouts, you can also hit them back in mid air which requires good timing.

The Scout is equipped with only one baseball, which will reload after a 15-second interval. Baseballs can be picked up off the ground (whether your own ball, or another Scout's) or by visiting a Resupply Cabinet. Balls are not classed as ammunition and thus cannot retrieved by picking up dropped weapons or Ammo packs. A baseball that does not hit an enemy will remain on the ground and disappear after 15 seconds, effectively the time it takes the Scout to gain a new one. After stunning an enemy, it will disappear much quicker (after about three seconds), but can still be picked up and used again if grabbed quickly.


Weapons
Half Life
.357 Magnum, AR2 Pulse Rifle, Crossbow, Crowbar, Gravity Gun, Mega Gravity Gun, Pistol, RPG, SMG, Shotgun, Tau Cannon, .357 Revolver,
Portal
Portal Gun, Turret, Rocket Turret
Team Fortress
Scattergun, Pistol, Bat, Rocket Launcher, Shotgun, Shovel, Flamethrower, Backburner. Flare Gun, Fire Axe, Axtinguisher, Grenade Launcher, Stickybomb Launcher, Bottle, Minigun, Natascha, Sandvich, Fists, K.G.B, Wrench, Syringe Gun, Blutsauger, Medigun, Kritzkrieg, Bonesaw, Übersaw, Sniper Rifle, Submachine Gun, Kukri, Revolver, Electro Sapper, Knife
Last edited by Supernova1332 on 27 July 2010 at 14:40
This page has been accessed 390 times.