Force-A-Nature.png Scatter Gun Kill.png
Used by:Scout
Max Ammo:34
Loaded Ammo:2
Damage:Pellet Count: 12

Base: 5.4 per pellet

Max Ramp Up: 175% (9.45damage/pellet)

Max Fall Off: 50% (2.7damage/pellet)

Point Blank: ~92-113

Medium Range: ~11-43

Long Range: ~3-11

Mini-Crit: 7.29 per pellet

Critical Hit: 16.2 per pellet
Attack Interval:0.4267s
Reload Interval:1.64

The Force-a-Nature, a.k.a FaN, is the unlockable Level 10 Scattergun for the Scout class that can be gained after completing eleven Scout achievements. The FaN has an even shorter barrel than the Scatter Gun which causes it to have a wider spread of pellets, hold 60% less shells, +50% fire rate, increase each shells pellet count +20%, and add more recoil. The raw power of the FaN will blow back an opponent within point blank range and the Scout that fired it. It can be used as a "third jump" if pointed at the ground and fired at the top of the scout's double jump. The increased

Half Life
.357 Magnum, AR2 Pulse Rifle, Crossbow, Crowbar, Gravity Gun, Mega Gravity Gun, Pistol, RPG, SMG, Shotgun, Tau Cannon, .357 Revolver,
Portal Gun, Turret, Rocket Turret
Team Fortress
Scattergun, Pistol, Bat, Rocket Launcher, Shotgun, Shovel, Flamethrower, Backburner. Flare Gun, Fire Axe, Axtinguisher, Grenade Launcher, Stickybomb Launcher, Bottle, Minigun, Natascha, Sandvich, Fists, K.G.B, Wrench, Syringe Gun, Blutsauger, Medigun, Kritzkrieg, Bonesaw, Übersaw, Sniper Rifle, Submachine Gun, Kukri, Revolver, Electro Sapper, Knife
Last edited by Supernova1332 on 27 July 2010 at 13:21
This page has been accessed 326 times.