Electro Sapper
From Half-Life - Wiki on Neoseeker
The Electro Sapper is a weapon unique to the Spy in Team Fortress 2. It allows them to sabotage the mechanical genius of the the Engineers of the opposing team, while still disguised.
Strategy
- Wearing a disguise, sneak up on enemy equipment such as Dispensers, Sentries, and Teleporters
- Place a sapper on the equipment while remaining discrete
It is usually easier to place sappers on Dispensers or Teleporters because those are normally used by team members but attaching one to a sentry can cause suspicion.
You must act quickly and try to do this while the engineer is away because it takes 7 seconds to destroy Level 1 Sentries, Teleporters, and Dispensers. The most time for the full sapper effect is 10 seconds.
Stats
| Clipsize | Capacity | Power | Fire Speed | Reload Speed | Ideal Range |
|---|---|---|---|---|---|
| - | - | 7s-10s | - | - | Reach |
| Weapons |
|---|
| Half Life |
| .357 Magnum, AR2 Pulse Rifle, Crossbow, Crowbar, Gravity Gun, Mega Gravity Gun, Pistol, RPG, SMG, Shotgun |
| Portal |
| Portal Gun, Turret |
| Team Fortress |
| Scattergun, Pistol, Bat, Rocket Launcher, Shotgun, Shovel, Flamethrower, Backburner. Flare Gun, Fire Axe, Axtinguisher, Grenade Launcher, Stickybomb Launcher, Bottle, Minigun, Natascha, Sandvich, Fists, K.G.B, Wrench, Syringe Gun, Blutsauger, Medigun, Kritzkrieg, Bonesaw, Übersaw, Sniper Rifle, Submachine Gun, Kukri, Revolver, Electro Sapper, Knife |
All Half-Life Categories
* is integrated with Neoseeker






