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May 2008 - Current Forum Posts

By Neoseeker Forum Boards  
No AA in Half Life 2?
I've just installed Half Life 2 and there doesn't appear to be any AA enabled. I've got 6x selected in the settings, but it doesn't look that great, and I can't see any real difference if I select AA disabled. I have an Nvidia 8800GTS graphics card with the latest drivers and I'm running Vista 32bit...

Half-Life 2 System Requirements
Okay, since a lot are asking if their computer can RUN half-life 2, I'll be posting the minimum and recommended system requirements. If you're asking if your pc can play this game on a good fps rate, read the recommended requirements. Anyway, can someone make this a sticky? I'm not sure if I can do ...

Introduction Thread
New here? Well then you can introduce your self! Hi my name is not logged in and i love this game. My fav weapon it the blue gravity gun and the crossbow. ...

Seven hour war video disclosure, 2 videos have been released of Site 1187RE
Some home videos have been retrieved and are being released at this site ...

Failed to Lock Vertex Buffer
Half Life 2 loads fine and I'll be in deathmatch and then all of a sudden it exits out and I get this message: "Failed to lock vertex buffer in cmesh DX8::LockVertexBuffer" After doing my personal research I came across no solution. Most people are saying that there is no solution which is just aw...

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Sep 12 2007 - Pre-Purchase The Orange Box, & Play Team Fortress 2 Beta! By xpronic  
Starting Monday, September 17, those who pre-purchase The Orange Box via Steam can download and activate the beta release of Team Fortress 2 (TF2).

This is great news if you're itching to try out the new new Team Fortress game!

Also check out the new TF2 Engineer trailer:







PLATFORMS
Half-Life 2 [PC, Xbox]
Team Fortress 2: Brotherhood of Arms [PC]
Team Fortress Classic [PC]
Mar 24 2007 - Garry's Mod Update Released By xpronic  
The following updates have been released for Garry's Mod:
  • Fixed occasional hang when loading a saved game
  • Fixed clientside errors when applying material/color
  • Fixed hanging after typing insanely high numbers into turret config

The updates will be applied automatically when your Steam client is restarted.


PLATFORMS
Half-Life 2 [PC, Xbox]
Mar 20 2007 - Half-Life 2: Episode One Update Released By xpronic  
The following updates have been released for HL2: E1 -


  • Fixed jerky animation in demo recordings
  • Fixed bug to allow SDK tools access to Episode One content


    The updates will be applied automatically when your Steam client is restarted.


  • PLATFORMS
    Half-Life 2 [PC, Xbox]
    Mar 14 2007 - Source Engine Update Released By xpronic  
    The following updates have been added to the Source engine:


  • Fixed crash when running Garry's Mod
  • Fixed crash when using a SourceTV relay server


    The updates will be applied automatically when your Steam client is restarted.


  • PLATFORMS
    Half-Life 2 [PC, Xbox]
    Mar 14 2007 - Source Multiplayer Update Released By xpronic  
    The following updates have been added to Source multiplayer games:


  • Improved multiplayer voice communication, now using a much clearer codec
  • First release of a completely reworked in game text chat to which now includes a chat history and a filter to only see important chat messages
  • Fixed not being able to use sounds, decals or models if they were downloaded from the server


  • PLATFORMS
    Half-Life 2 [PC, Xbox]
    Feb 16 2007 - Neoseeker Feature: Half-Life 2 Nets Some Awards By Mishtram  
    Recently, Neoseeker held it's first Annual Neoseeker PC Gaming Awards, an event which will hopefully be continuing beyond this event alone and come back in the coming years. The award sections were varied, ranging from awards based on genre, to ones on aspects of gaming, and ending up with the favourites being listed. All the awards were chosen by Neoseeker members (becoming a member is free) and the most popular presented after two weeks of voting.

    Half-Life 2 was one of the more successful games in the awards, gaining itself a spot in all three categories. Not only did it win itself a spot in the Favourites list, but it also won Best Action/Adventure and Best Plot!

    Mishtram, the person who organized the event this year, plans to bring it back next year.


    PLATFORMS
    Half-Life 2 [PC, Xbox]
    Nov 21 2006 - Recent Portal Updates for Nov 20, 2006 By Portal Staff  
    Half-Life 2 (Xbox)
    Enemies
    Half-Life 2 (PC)
    Enemies
    PLATFORMS
    Half-Life 2 [PC, Xbox]
    Jul 22 2006 - Extended Episode Two Trailer Available Now By xpronic  
    An extended version of the Episode Two trailer is now available via Steam.

    If you don't have Steam, you can view it here.


    PLATFORMS
    Half-Life 2 [PC, Xbox]
    Jul 19 2006 - Portal Trailer Available Via Steam By xpronic  
    The trailer to Half Life 2's extra single player puzzle game Portal is now available via Steam.

    If you don't have Steam, you can view the trailer here on Eurogamer TV.


    PLATFORMS
    Half-Life 2 [PC, Xbox]
    Jul 14 2006 - Half-Life 2 Confirmed For Xbox 360, PS3 By Wolfwood  
    Having already made a name for itself on PC, Half-Life 2 is now ready to earn its FPS stripes on next-generation consoles. Specifically, the PC release of HL2: Episode 2 will joined by versions for both Sony's PlayStation 3 and Microsoft's Xbox 360. The console ports will include content from previous HL2 releases including Episode 1. As rumored earlier, all versions of the game will include Counter-Strike: Source as well as the once-elusive Team Fortress 2 project as new multiplayer modes.


    On top of that, Episode 2 will come bundled with a new, episodic shooter game called "Portal" which involves the use of, well, portals which players can create in environments as they see fit using special weapons.



    PLATFORMS
    Half-Life 2 [PC, Xbox]
    Jul 11 2006 - Half-Life 2: Episode One Update Released By xpronic  
    Valve has released an update for Half-Life 2: Episode One. The changes, announced on the Steam website, are due to the result of statistics gathered as players made their way through the game.

    Half-Life 2: Episode One update
    • Added some more health for players to pick up
    • Added more cinderblocks and barrels for physics ammunition
    • Added some extra shotgun shells at start of the fight
    • Slightly reduced the number of zombies attacking the player


    PLATFORMS
    Half-Life 2 [PC, Xbox]
    Jun 26 2006 - Only 25% of gamers finished Half-Life 2: Episode One By xpronic  
    Only 25% of Half-Life 2: Episode One gamers have managed to complete the game, despite taking on average, just five hours to complete! The anonymous data, was taken using Valve's Steam game service, spanning the fortnight of June 10th to 25th, and says that there were nearly 900,000 game sessions in total.

    Other points of interest from a gameplay report released by Valve included the fact that less than 7% of gamers have played it on the hardest skill setting, the average total playtime was just under three hours, and 70 per cent of gamers played it with HDR enabled.

    For all the results, head over to www.steampowered.com.


    PLATFORMS
    Half-Life 2 [PC, Xbox]
    Jun 25 2006 - Half-Life 2: Episode Two Revealed in PC Gamer By xpronic  
    The August issue of PC Gamer will feature the world-exclusive first look on Half-Life 2 Episode 2 -- including screens, inside information, and everything about Half-Life 2's exciting new direction into episodic gaming and fiercest predator, the Hunter.

    The August 2006 issue of PC Gamer is available in the US from June 27th.


    PLATFORMS
    Half-Life 2 [PC, Xbox]
    Jun 19 2006 - Episode Two to feature brand new multiplayer mode. By xpronic  
    Gamesradar are reporting that the next game of Half-Life 2's episodic trilogy will have a new a new multiplayer mode, according to a post on the official Steam forum. It is suggested that it will be a remix of the Half-Life teamplay mod Team Fortress and will be set during the Seven Hour War, which occurred before the events of Half-Life 2.

    The post also lists a collection of new details for Half-Life 2: Episode Two, taken from the latest US edition of PC Gamer magazine, which include:
    • A new feature will beef up the Gravity Gun
    • We'll find out more about the mysterious G-Man
    • Gordon will wield a new 'Strider buster' weapon
    • There will be huge, battlefield clashes with loads of enemies and allies fighting at once
    • A new vehicle will make an appearance


    PLATFORMS
    Half-Life 2 [PC, Xbox]
    Jun 06 2006 - Episode One Available Now - Updates Released By Scarchelli  
    Valve Launches First of an Episodic Trilogy

    Bellevue, WA, June 1, 2006 - ValveŽ, developer of the blockbuster series Half-LifeŽ and Counter-StrikeTM, announced Half-LifeŽ 2: Episode One is now available via Steamgames.com for just $19.95 and at retail outlets around the world.

    The first in a trilogy of episodic games, Episode One reveals the aftermath of Half-Life 2 and launches a journey beyond City 17. Episode One does not require Half-Life 2 to play and also includes a first look at Episode Two, which will ship by year's end.

    In addition to the new single player experience, two multiplayer games are included. And those who purchase Episode One will have free access via Steam (www.steamgames.com) to Half-Life 2: Lost Coast, the interactive technology demo that introduces High Dynamic Range lighting to the SourceTM Engine, Valve's award-winning game technology.

    As Episode One is now available, there are updates being released already. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Fixed the game's difficulty defaulting to "Easy" instead of "Normal" when starting a new game. (If you've already played Episode One, you can change the setting manually by selecting "Options" from the game's main menu.)




    Source: Valve


    PLATFORMS
    Black Dragon [PC]
    Blast Radius [PC]
    Capture The Flag [PC]
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    Dragonball: Adventures [PC]
    Dystopia Mod Demo v2 [PC]
    Goldeneye Source [PC]
    Half-Life: Opposing Force [PC]
    Half-Life [PC, PS2, DC]
    Half-Life 2 [PC, Xbox]
    Half-Life: Blue Shift [PC]
    Counter-Strike [PC]
    Half-Life: Day of Defeat [PC]
    Insurgency [PC]
    Jedi: Timeline [PC]
    Nowhere [PC]
    Plan Of The Attack [PC]
    Project 22 [PC]
    Resident Evil: The Evil Begins [PC]
    SourceForts [PC]
    Source Forts [PC]
    Team Fortress 2: Brotherhood of Arms [PC]
    Team Fortress Classic [PC]
    Jun 01 2006 - Half-Life 2: Episode Two Trailer! By xpronic  
    Apparently, a clever "h4xx0r" has managed to extract the trailer for Half-Life 2: Episode Two from the recently released Half-Life 2: Episode One. View the trailer here!

    Half-Life 2: Episode Two is due out for release later this year.


    PLATFORMS
    Half-Life 2 [PC, Xbox]
    May 27 2006 - Recent Portal Updates for May 26, 2006 By Portal Staff  

    Universe
    Videos, Screenshots
    PLATFORMS
    Counter-Strike [PC, Xbox]
    Half-Life: Opposing Force [PC]
    Half-Life [PC, PS2, DC]
    Half-Life 2 [PC, Xbox]
    Half-Life: Blue Shift [PC]
    Counter-Strike [PC]
    Half-Life: Day of Defeat [PC]
    Team Fortress 2: Brotherhood of Arms [PC]
    Team Fortress Classic [PC]
    May 26 2006 - Recent Portal Updates for May 25, 2006 By Portal Staff  

    Universe
    Story, Videos, Episode One, Screenshots
    PLATFORMS
    Counter-Strike [PC, Xbox]
    Half-Life: Opposing Force [PC]
    Half-Life [PC, PS2, DC]
    Half-Life 2 [PC, Xbox]
    Half-Life: Blue Shift [PC]
    Counter-Strike [PC]
    Half-Life: Day of Defeat [PC]
    Team Fortress 2: Brotherhood of Arms [PC]
    Team Fortress Classic [PC]
    May 25 2006 - Half-Life 2: Episode One Goes Gold By Scarchelli  
    As reported earlier today on Neoseeker's homepage, Episode One has gone gold. Valve is also marketing a new teaser trailer which can be downloaded from here.

      "Given the rapid changes in PC gaming, we expect episodic games will have thesame impact on single-player gaming that Counter-Strike had on multiplayer,"said Gabe Newell, president and co-founder of Valve. "The frequent releases ofupgraded technology and new content works better for both consumers anddevelopers, and is one of the key reasons Counter-Strike grew to be 80% of theonline action market. We decided that a follow-up to Half-Life 2 delivered in 18months with our first episode was more in tune with what our customers want thanwaiting 6 years for another monolithic product."

      Episode One is designed to be four to six hours in length. Stepping into the hazard suit of Dr. Gordon Freeman, you face the immediate repercussions of your actions in City 17 and the Citadel. Alyx Vance and her robot, Dog, will accompany you in your efforts to aid in the human resistance against the totalitarian menace of the Combine.

    The full press release from Valve can be found here.

    Episode One is set to ship June 1st and it will also contain a sneak peek of Episode Two which is scheduled to be released before the end of the year. Stay tuned for a review from Neoseeker's very own Gabriel Vega sometime next week.




    Source: Press Release

    (4 Comments)

    PLATFORMS
    Half-Life 2 [PC, Xbox]
    May 25 2006 - Recent Portal Updates for May 24, 2006 By Portal Staff  

    Universe
    Story, Media, Episode One
    PLATFORMS
    Counter-Strike [PC, Xbox]
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    How would you describe your Half Life 2 experience?
    Best game ever!
    I would put it in my top 10!
    It's alright. I've played better.
    It just doesn't do it for me.



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